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Kévin
Keymaster

Script: Generate GBuffer materials

This script lets you create a new product, an aspect layer, and a library of Gbuffer materials for rendering Gbuffer. It gives you greater control over your GBuffer rendering than Patchwork 3D’s native Gbuffer rendering. It allows you to select surfaces more easily when post-processing images, with greater flexibility over brightness, contrast, or saturation effects.

 

You can download it here.