We have newly implemented the support of Multilayer and Seam materials in the GPU Ray tracer, which simplifies handling detailed surface effects.
Gone are the days when achieving realistic surface details required a combination of stickers, overlays, or time-consuming workarounds. With Multilayer materials, you can create and assign a multilayer material to surfaces, effortlessly enhancing realism.
Multilayer materials integrate the properties of multiple layers into a cohesive, unified material. This allows you to replicate intricate and realistic finishes without additional compositing. When designing product visualizations, these materials streamline your workflow while delivering realism.
With Multilayer materials, you achieve:
- Metallic and pearlescent paints: Capture the brilliance of shimmering metallics or the subtle glow of pearlescent finishes with incredible detail and lighting interactions.
- Carbon fiber: Render realistic carbon fiber with an intricate weave pattern and glossy resin topcoat, all in a single material.
- Varnished wood: Create polished wood surfaces with deep grain textures and a perfect varnish layer that reflects light beautifully.
- Perforated leather: Design leather with detailed perforations, combining texture and realistic lighting for automotive or interior renders.
With Seam materials, you can accurately position seams on surfaces, choose a type of stitching such as open, flat-felled, lapped, or French seam, and easily achieve a realistic relief effect.
The advanced Ray tracing capabilities in GPU ensure:
- Physically accurate reflections: Materials look more natural with true-to-life light behavior.
- Enhanced depth and realism: Layered surfaces react to light in ways that simulate real-world materials.
- Improved workflow efficiency: Assign complex materials in a few clicks, reducing time spent on manual tweaks and edits.
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