Forums Technical subjects Patchwork 3D – R&D and Roadmap Patchwork 3D 2025.1 : preview of the next release

Author Posts

Philippe
Keymaster

Patchwork 3D is continuously evolving to make high-quality rendering more accessible for design, engineering, and marketing workflows.

The upcoming 2025.1 release focuses on refinements to the GPU Path tracing engine, improving everyday usability and visual results without changing your existing workflows.

 

Path tracing with Global Illumination and denoiser

Here is a Path tracing rendering with Global Illumination and the Denoiser activated.
Magnify the picture to see the difference: right-click on it and select “Open image in a new tab”.

 

Here is a Path tracing rendering with Global Illumination and the Denoiser deactivated.
Magnify the picture to see the difference: right-click on it and select “Open image in a new tab”.

 

These upgrades to the GPU Path tracing engine make rendering smoother, faster, and more realistic:

Matter

  • Denoiser delivers sharper images in less time.
  • Depth of Field adds subtle focus effects for more natural, camera-like visuals.
  • Enhanced Global Illumination for Matte materials manages better shadow handling on compositing planes, making it easier to integrate 3D objects into 2D backgrounds.

 

Together, these features help users showcase projects with higher realism and efficiency.

  • Design teams can move faster during reviews, since the Denoiser provides clean images without waiting for full Path tracing convergence.
  • Marketing teams can generate product shots with cinematic depth of field effects.
  • Engineers can achieve more realistic compositions when placing 3D objects onto 2D backgrounds, thanks to improved global illumination on Matte materials.

 

👉 Discover more in our forum, join the discussion, and follow us on social media for more insights.


    


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