Forums Technical subjects R&D Technology previews Starting a raytracing engine all over again Reply To: Starting a raytracing engine all over again

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Lionel
Keymaster

So here is our first step to build a Ray Tracer in GPU to replace the CPU current one in Patchwork 3D: calculating lightmaps then interactive rendering of the model with only these lightmaps.

Quite fast when compared to the usual lightmap calculation time, right?