Forums › Technical subjects › R&D Technology previews › Starting a raytracing engine all over again › Reply To: Starting a raytracing engine all over again

Author Reply

Lionel
Keymaster

So here is our first step to build a Ray Tracer in GPU to replace the CPU current one in Patchwork 3D: calculating lightmaps then interactive rendering of the model with only these lightmaps.

Quite fast when compared to the usual lightmap calculation time, right?