Forums Technical subjects R&D Technology previews Starting a raytracing engine all over again Reply To: Starting a raytracing engine all over again

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Lionel
Keymaster

Here is our second step to build a Ray Tracer in GPU to replace the CPU current one in Patchwork 3D: rendering the environment.

It’s ray tracing and we can move around interactively! But not too quickly so as not to make you sick. 🙂