Forums Technical subjects R&D Technology previews Starting a raytracing engine all over again Reply To: Starting a raytracing engine all over again

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Philippe
Keymaster

Our third step is implementing a GPU-based Ray Tracer to replace the current CPU-based one in Patchwork 3D by rendering materials.
This significant milestone brings us one step closer to a fully GPU-powered solution.

We’d love to hear your thoughts on this update! Share your comments and join the discussion below.