Forums Technical subjects R&D Technology previews Starting a raytracing engine all over again Reply To: Starting a raytracing engine all over again

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Lionel
Keymaster

We have successfully integrated graphical elements such as logos, marks, and iconography, known as “Stickers”, as part of our ongoing efforts to transition Patchwork 3D’s ray tracing engine from CPU-based to GPU-based.
This implementation and all upcoming ones take advantage of the improved speed, power, and efficiency of GPU ray tracing.

This development is part of our commitment to integrate all existing features into the new GPU raytracer, enhancing speed, power, and efficiency. The new engine will significantly improve rendering times and overall performance.