We’re thrilled to announce that Patchwork 3D 2025’s GPU Ray tracing engine has significantly improved transparency for thick materials.
This new feature represents a key component of our ongoing initiative to transition Patchwork 3D’s ray tracing engine from a CPU-based to a GPU-based architecture. By capitalizing on the advanced capabilities inherent in GPU Ray tracing, we introduce improved handling of thick transparent materials, such as glass. This enhancement significantly contributes to increased visual fidelity, physical realism, and efficiency in image rendering.
The integration ensures accurate light refraction and dispersion within thick materials, delivering a more immersive visual experience. We selected detailed 3D models of glass figurines to demonstrate the capabilities of this implementation.