A good example here is that I have a very complicated product with hundreds of internal objects. Objects I can’t see unless I hide the covering surfaces, which are a dozen or so. What workflow in Patchwork 3D do I use to create a product/configuration which doesn’t include the internal objects, without first writing down on paper what the covering surfaces are named and then searching for each of them to unhide as a final very tedious step?
When I search the 400 page manual for “instance” or “instanced object” it appears as if Patchwork 3D has no concept of that or that it is named something entirely different.