Forums Technical subjects Patchwork 3D – R&D and Roadmap R&D project : Procedural flakes

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Romaric
Keymaster

Hello,

You are often resquesting procedural materials :
We are just starting a new R&D project, focusing on Car Paint Flakes.

The result should be a new shader in Patchwork 3D for Car Paints.
Shader parameters exposed should be flakes size, density, color and orientation.

A first snapshot of generated flakes in our lab application

  • This topic was modified 3 years, 5 months ago by Romaric.
  • This topic was modified 3 years, 1 month ago by Lionel.
  • This topic was modified 1 year ago by Angèle.


Romaric
Keymaster

a second approach using voronoï cells : less precision, but better performances

 

What do you think about it ?

  • This reply was modified 1 year ago by Angèle.


Romaric
Keymaster

First result of integration in a carpaint multi-layer material in Patchwork 3D.

open it in a new tab to display larger image : link

 

  • This reply was modified 3 years, 5 months ago by Romaric.

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