First result of integration in a carpaint multi-layer material in Patchwork 3D.
open it in a new tab to display larger image : link
2 October 2020 at 17 h 59 min
a second approach using voronoï cells : less precision, but better performances
What do you think about it ?
24 September 2020 at 16 h 17 min
You are often resquesting procedural materials :
We are just starting a new R&D project, focusing on Car Paint Flakes.
The result should be a new shader in Patchwork 3D for Car Paints.
Shader parameters exposed should be flakes size, density, color and orientation.
A first snapshot of generated flakes in our lab application
24 September 2020 at 16 h 15 min
Confirm that you really want to close your account. Your will loose access to Patchwork 3D Community software and to all the Lumiscaphe websites linked to your account.
To delete your account enter DELETE: