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Romaric BOUNY
Participant

First result of integration in a carpaint multi-layer material in Patchwork 3D.

open it in a new tab to display larger image : link

 


Romaric BOUNY
Participant

a second approach using voronoï cells : less precision, but better performances

 

What do you think about it ?


Romaric BOUNY
Participant

Hello,

You are often resquesting procedural materials :
We are just starting a new R&D project, focusing on Car Paint Flakes.

The result should be a new shader in Patchwork 3D for Car Paints.
Shader parameters exposed should be flakes size, density, color and orientation.

A first snapshot of generated flakes in our lab application

polygon flakes