Forums Technical subjects R&D Technology previews Launching the development of a new real-time 3D rendering engine based on Vulkan Reply To: Launching the development of a new real-time 3D rendering engine based on Vulkan

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Lionel
Keymaster

A new step in the Vulkan render engine, the implementation of special render buffers  to connect interactive tools:
1- the ‘Object’ buffer for selection of surfaces (smart picking): each pixel color maps to one surface,
2- the ‘Position’ buffer for positioning of the camera’s point of interest: each pixel gives the coordinates of the first surface at this location.

  • This reply was modified 1 year, 1 month ago by Lionel.