Forums Technical subjects R&D Technology previews Launching the development of a new real-time 3D rendering engine based on Vulkan

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Lionel
Keymaster

Lumiscaphe launches the development of a new real-time 3D rendering engine based on Vulkan with the objective of a very noticeable improvement in the performance and quality of the images produced.

The features include color calibration, high dynamic range post-processing filters, support for Physically Based Rendering (PBR) shaders, Realtime Ray tracing (RTX) integration, and the redesign of advanced illumination and rendering techniques.

The engine will support Windows, Linux, Mac OS, iOS and Android platforms. It will deliver a Frame per Second (FPS) rate much higher than the engine currently used by Patchwork 3D.

You can subscribe to this topic to follow the development step by step: we’ll post images of each progress of the project below.

Example of the current real-time rendering in Patchwork 3D based on OpenGL:



Lionel
Keymaster

Let’s go! We start with a simple rendering of the normals in our new Vulkan render engine. It is necessary to start there!



Lionel
Keymaster

A new step: the support of illumination by lightmaps in our new Vulkan render engine.



Lionel
Keymaster

One more step in the new Vulkan render engine: support for backplates in the background and recall of camera bookmarks.



Lionel
Keymaster

A new step in the #Vulkan render engine: basic support for colorimetry and modulation of ambient lighting by the HDR environment.

See how the object is tinted!


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