Forums Technical subjects R&D Technology previews Launching the development of a new real-time 3D rendering engine based on Vulkan Reply To: Launching the development of a new real-time 3D rendering engine based on Vulkan

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Lionel
Keymaster

What if today we put our heads in the clouds? Well, no… but in the Vive Focus 3 VR headset YES!

So in this 14th episode, we’ve created a special version of our Vulkan lab to run on this standalone headset. No wires, no PC, no tracking cameras in the room, it’s all on the head!

In the video below, you can simultaneously see the virtual scene displayed in the headset and our adventurous operator, Kévin, doing the “walk around” of the Fiat 500. He even goes so far as to sit behind the steering wheel! Don’t worry, he didn’t drive off it with him – I kept the key 😉

 

And so it works! As you can see, our Vulkan engine performs very well on this platform.

Continuing from our Android lab (episode 8), we naturally had to adapt it to the way the device’s SDK works.
To get something done quickly, we made a first, naive, non-optimized implementation. Thus, performance is still modest, between 15 and 20 FPS on the Fiat. What’s more, rendering resolution is relatively high (1720 x 1720 per eye).

That’s it! Any comments or questions?