Forums Technical subjects R&D Technology previews Launching the development of a new real-time 3D rendering engine based on Vulkan Reply To: Launching the development of a new real-time 3D rendering engine based on Vulkan

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Lionel
Keymaster

Today, here’s the latest development in Lab Vulkan: the configuration system!

Imagine being able to explore all the composition possibilities of a vehicle: its painting, rims, interior finish, and so on, and even the decor, and see the result instantly, from different point of views, in 3D.

The configuration system is a basic feature that allows you to build a product in Patchwork 3D with geometric and appearance variations. By defining rules for the elements making up the product and their combination, the product is parameterized. It can thus present thousands or even billions of possibilities!

So we’ve transposed our rule application engine into our Vulkan Lab to drive the rendering composition of all the elements previously added so far (see previous episodes).

In this video, we show the configuration created for the Fiat 500 in Patchwork 3D. Then in the Lab, it’s now possible to play with the configuration rules to choose the composition of the Fiat 500, rendered by our new Vulkan engine.

Given the previous work on rendering these elements, there was nothing Vulkan-related at stake. But it’s great to be able to play instantly with the product!

See you soon!