Today, it’s the time for animations in the Vulkan Lab!
At this point, we’ve got the rendering, the performance, the configuration in the rendering engine – now what?
Interactive manipulations are (very) good 🙂 but being able to create an animation of the scene and put into motion all the possibilities we’ve developed in the engine is even better!
So today, we present the last step we’ve developed: running the animations.
The animation is prepared with the channel editor in Patchwork 3D, then we launch the Vulkan renderer in the Lab on it.
Please note that we’re talking about realtime animation with the Vulkan-based 3D engine, not pre-calculated video playback.
Here, the remarkable performance of the Vulkan platform is essential.
See you soon!