Forums Technical subjects Patchwork 3D R&D and Roadmap R&D project : Procedural flakes

Author Posts

Romaric BOUNY


You are often resquesting procedural materials :
We are just starting a new R&D project, focusing on Car Paint Flakes.

The result should be a new shader in Patchwork 3D for Car Paints.
Shader parameters exposed should be flakes size, density, color and orientation.

A first snapshot of generated flakes in our lab application

polygon flakes

  • This topic was modified 1 year, 12 months ago by Romaric BOUNY.
  • This topic was modified 1 year, 7 months ago by Lionel.

Romaric BOUNY

a second approach using voronoï cells : less precision, but better performances


What do you think about it ?

Romaric BOUNY

First result of integration in a carpaint multi-layer material in Patchwork 3D.

open it in a new tab to display larger image : link


  • This reply was modified 1 year, 11 months ago by Romaric BOUNY.

  • You must be logged in to reply to this topic.