Forums Technical subjects R&D Technology previews Current state of the Vulkan Lab for Windows

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Lionel
Keymaster

Here is a demo of all the features we developped until now in the Vulkan Lab for Windows, built on our new Vulkan rendering engine to bench this technology!

There is:
– Ground grid, surfaces bounding boxes and Bezier paths
– Favorite cameras recall
– Rendering modes : fill, UV, lightning, materials
– Rendering performance monitoring
– 2D overlays
– HDR environments
– Configuration of aspect and geometries
– Playing real-time 3D animation
and of course interactive 3D navigation in the scene.

 

Nice for a Vulkan beginners’ project, isn’t it?

The whole journey for building this Lab is in this post series.


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